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1. Interceptors - so so many questions - in Ships and Modules [original thread]
Yeah, that should be alright. The cloak will nerf your lock time a bit, but it's that high that it shouldn't be critical for most things. Missile Crow vs. missile Malediction is down to personal taste. Most people currently choose the Crow becaus...
- by Cmdr Sy - at 2007.12.02 21:22:00
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2. Interceptors - so so many questions - in Ships and Modules [original thread]
There are currently different ways, close and long range, using the Crow, Crusader, Taranis and Claw. A long range setup will be fast and aimed at staying at range. A short range setup will be slower, tougher and aimed at outlasting the opponent...
- by Cmdr Sy - at 2007.12.02 19:16:00
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3. Interceptors - so so many questions - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 02/12/2007 17:56:24 Originally by: minerals are missiles effective enough though? Im talking about if im up against another inty or an af No. You use a Crusader for that. A plated rocket Malediction might p...
- by Cmdr Sy - at 2007.12.02 17:54:00
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4. Interceptors - so so many questions - in Ships and Modules [original thread]
Originally by: minerals Whats the best setup for malediction for tackling and holding cap? On my long-range setup above, you have enough CPU to fit a cap relay or two, but you shouldn't need them. This will help: Originally by: ...
- by Cmdr Sy - at 2007.12.02 16:04:00
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5. Interceptors - so so many questions - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 02/12/2007 15:26:49 My long-range post-patch Malediction: 3x 'Malkuth' Standard Missile Launcher I (Sabretooth) 1x 1MN MicroWarpdrive II 2x Warp Disruptor II 2x Overdrive Injector System II 1x Inertia Stabilizer II ...
- by Cmdr Sy - at 2007.12.02 15:26:00
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6. Did anyone else want a "Mini-Freighter"? - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 16/11/2007 22:30:03 The difference in warp speed, mass and agility is as big a killer. You can't really address cargo hold volume without addressing the properties that go with it. Otherwise you just get a discounted fre...
- by Cmdr Sy - at 2007.11.16 22:27:00
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7. Did anyone else want a "Mini-Freighter"? - in Ships and Modules [original thread]
I do mineral trading with an alt that flies freighters and transports. Very often a trade that appears attractive at first glance is a non-starter. Typical scenario: Trit sell order 15m units @ 3.00 ISK per unit (sell orders tend to be low vo...
- by Cmdr Sy - at 2007.11.16 20:03:00
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8. Electronic Attack Ships, which are your favourite and how will you fit - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 05/11/2007 05:51:13 I have already been filling this function this year flying a cap-supported sensor-dampening Malediction in gangs. With the MWD running and orbiting well beyond 20km, believe me, you will be one of the...
- by Cmdr Sy - at 2007.11.05 05:51:00
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9. interceptors... which one you like best? - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 06/10/2007 15:12:03 The Malediction. The Khanid changes to it, it's like CCP read my mind. Or at least the notepad on my desk. Lately I have been experimenting with sensor-dampening setups, supportable by its superio...
- by Cmdr Sy - at 2007.10.06 15:11:00
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10. Killboards - No Amarr Ships - in Ships and Modules [original thread]
My corp has Armageddon 9th and Absolution 16th. Actually our rankings are a strong reflection of our tactics. Piracy is the name of the game, so the Drake is a clear leader (bait), followed by the Megathron (duh) and a list dominated by recons an...
- by Cmdr Sy - at 2007.10.03 19:34:00
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11. The please give the Malediction 2 missiles bonus' - in Ships and Modules [original thread]
Originally by: KD.Fluffy If you like the crow so much go train it FFS I have to agree. The Malediction is not a Crow. It has a completely different purpose and requires a completely different style. It does not have to be a Crow with a ...
- by Cmdr Sy - at 2007.09.09 02:19:00
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12. Malediction MK2 setup - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 09/09/2007 01:17:53 I disagree, if you intend to fight inside web range and insist on using a turret slot, your weapon would most likely be a dual light pulse laser, or more realistically, a small nos to maintain scrambl...
- by Cmdr Sy - at 2007.09.09 01:17:00
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13. Malediction MK2 setup - in Ships and Modules [original thread]
This is not a damage dealer, so a damage mod is pointless and the Javelins will slow your speed, which is bad for inties. You could fit something like this instead: 3x Rocket Launcher II, E5 Nos 1MN MWD, Warp Disruptor, your choice of EW SAR I...
- by Cmdr Sy - at 2007.09.08 21:15:00
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14. The please give the Malediction 2 missiles bonus' - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 08/09/2007 21:01:25 Leave the Malediction alone, it is a superb fleet tackler and the armour resistance bonus is perfectly OK. Damage output is beside the point here. Someone else will be breaking tanks, and if you want ...
- by Cmdr Sy - at 2007.09.08 21:01:00
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15. Tech II Amarr BS - in Ships and Modules [original thread]
I do not see T2 BS being given a HAC-like quantum leap in base stats. Unlike with other T2 ship classes, there would be no larger non-capital T1 ship class which could be fitted as a counter. Veteran players would hop straight in, gang up and be u...
- by Cmdr Sy - at 2007.08.22 00:15:00
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16. Geddon gets 35 CPU! O SNAP! - in Ships and Modules [original thread]
This would certainly be welcome. Logoffs
- by Cmdr Sy - at 2007.08.20 16:27:00
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17. ares needs boosting - in Ships and Modules [original thread]
More powergrid wouldn't be bad. I would settle for more powergrid. It would have to be lots to get a decent setup on though. Logoffs
- by Cmdr Sy - at 2007.08.02 21:48:00
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18. [REV 2.2] Vengeance - PvE Setup - in Ships and Modules [original thread]
You may find you have enough cap to ditch the cap relay and fit a thermic plating instead. Logoffs
- by Cmdr Sy - at 2007.08.02 21:46:00
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19. Khanid Mk II sux! - in Ships and Modules [original thread]
Originally by: Zaethiel If the maeladiction and Vengeance cant attack outside Web range they are useless since they will easily die to just about anything. I could easily kill a maeladiction with rocket with a punisher with tech 2 autocann...
- by Cmdr Sy - at 2007.08.01 06:55:00
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20. Malediction and Vengeance capability speculation - in Ships and Modules [original thread]
Edited by: Cmdr Sy on 31/07/2007 20:27:55 I seldom attack anything the same size. Also, I usually have a couple of friends nearby in case I catch anything really juicy. I see these ships as an opportunity to broaden my existing methods to a...
- by Cmdr Sy - at 2007.07.31 20:24:00
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